Scenarios

home · what might be added later

A plan, not a promise yet

This game is the work of one person in their spare time, and it is still growing. Alongside the regular game — one pilot, one biplane, one gun firing forward — a couple of ideas for variants are on the drawing board. They are listed here so you know what is being thought about, not because they are finished: none of the ideas below the duel has been built yet, and everything there may still change completely before it ever shows up in a game.

A duel on a board of its own

Two pilots, a smaller board of 79 hexes and only eight cloud hexes. Anyone cornered at the edge can escape along a dotted line to another part of the board instead of flying off it. This scenario has been playable since version 3.1. You sign up for it separately, by e-mail; how is explained on the page itself.

read the rules and see the board

A zeppelin over the front

A huge, slow airship drifting across the board: unwieldy, hard to miss and hard to bring down, but also a tempting target. The idea is an aircraft that can barely manoeuvre at all and is therefore no match for a biplane in a dogfight, yet still changes the balance of the game the moment it appears on the board: suddenly there is something to defend, or to shoot down, separate from the fight among the fighter pilots themselves.

read the rules and watch a sample game

A two-seater: pilot and observer

In the regular game you fly alone, with one gun that fires forward: straight ahead, or angled to the left or right, exactly as the rules already describe. In a two-seater that changes for the pilot: his gun is synchronised with the propeller, so that it can fire straight through it without hitting his own blade, and that only works if the gun stays fixed, pointing forward. So he can only fire straight ahead any more, no longer angled to the left or right. Against that stands a second occupant: an observer, behind the pilot, with a separate gun of their own that fires backward instead — straight back, or angled back-left or back-right. That covers the area the pilot's fixed gun could never reach, but the angled forward shots he could still take in an ordinary biplane are gone in the two-seater. Such an aircraft is therefore harder to sneak up on from behind, but less flexible in what it can hit straight ahead and to the sides; how heavy and slow the aircraft itself becomes, and exactly how the scoring for it should work, still needs to be worked out.

Have an idea of your own?

These two are at the top of the list, but the list is not fixed. If you have an idea for a variant, or want to help work out how a two-seater or a zeppelin should really work, feel free to write to contact at tweedekker1916.eu.Once a variant is actually playable, it will be in the rules and in the changelog — and at that point it will simply drop off this list of plans.

This site uses technical cookies only, among them one to remember which language you read in. The server does count how many different visitors the home page gets per day, per week and per quarter, but it does so with a code from which no individual visitor can be identified and which is kept for three months at most; there are no third-party cookies, and nothing goes to advertisers. Read the privacy statement.