Demonstratiepartij

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Turn 9 of 27wind → southwestAll games
Move by move:Whole turnMove 1Move 2Move 3← previous turnnext turn →
αβγ2αβγ3αβγ4αβγ5αβγ6Rode BaronZwarte ValkLone WolfKiekendiefStaartschotDowning John

Chatter

Zwarte Valk: “Array”

Downing John: “Array”

Kiekendief: “Array”

What you see on the board

Aircraft
Each aircraft is a biplane in its player's colour, nose pointing the way it is flying.
Ring around it
A brass ring means that pilot has twenty points or more and so gets ace advantages.
Coloured runways
The airfields, each with three runways: α to the left, β towards the centre and γ to the right. The runways are coloured in the pilot's colour. An airfield with faded runways belongs to a pilot who is out of the fight.
Grey patches
Thunderclouds. Flying into one costs damage, and you cannot shoot into or through them.
Darker outer ring
The last row of hexes. Cross it and you leave the playing area and crash.
Solid lines
The route an aircraft flew this turn, with a pale open ring (no fill, rather than the player's colour) at its starting point.
Dotted lines
The bursts fired. A filled dot in the player's colour on the line means it struck home — the pale ring at a starting point and the filled dot of a hit stay two separate things, even when they happen to land on the same spot.
Names by the airfields
Each airfield shows its pilot's name with two numbers, for example 12/16: how many more damage points he can take before he goes down, and how many bursts he has left.

What happened

Move 1

  • Lone Wolf hits Zwarte Valk at 1 hex (4 DP)
  • Kiekendief hits Zwarte Valk at 1 hex (4 DP)
  • Kiekendief hits Lone Wolf at 1 hex (4 DP)

Move 2

nothing of note

Move 3

nothing of note

After the last move

  • The clouds shift one hex towards the southwest.

Orders sent in

PilotMove 1Move 2Move 3
Zwarte Valk (bot)R Bank rightR Bank rightLS Sideslip left
Lone Wolf (bot)R Bank right
fire R (right)
A Straight ahead
fire L (left)
R Bank right
fire R (right)
Kiekendief (bot)L Bank left
fire L+A (left, ahead)
L Bank left
fire L (left)
A Straight ahead
Staartschot (bot)R Bank rightR Bank rightR Bank right
Downing John (bot)L Bank leftR Bank right
fire A (ahead)
L Bank left

Abbreviations, for reference: A = Straight ahead, L = Bank left, R = Bank right, LS = Sideslip left, RS = Sideslip right, 0 = Hold, IT = Immelmann, SL = Split-S left, SR = Split-S right, LO = Loop, TA = Take off, runway Alpha, TB = Take off, runway Beta, TC = Take off, runway Gamma, T = Roll on, LD = Land. For fire, A, L and R mean the same as for a manoeuvre: ahead, left, right.

How the board stood after turn 9

The three moves have been carried out and the clouds have shifted one hex. This, then, is the position turn 10 began with.

αβγ2αβγ3αβγ4αβγ5αβγ6Rode BaronZwarte Valk 4/42/4 Lone WolfKiekendief 12/89/15 StaartschotDowning John 12/7

Without flight paths or lines of fire, so you see the positions only.

How the aircraft stood

PilotDamage takenDamage dealtDamage leftAmmunitionKillsPointsCondition
Zwarte Valk8 DP0 DP4 of 1241+8in the air
Lone Wolf4 DP4 DP2 of 1240+2in the air
Kiekendief0 DP8 DP12 of 1280+3in the air
Staartschot0 DP0 DP9 of 12150+0in the air
Downing John0 DP0 DP12 of 1270+1in the air

Damage taken is all damage an aircraft suffered this turn, from hits and from clouds. Damage dealt is the damage a pilot did to other aircraft with their hits; hits on balloons do not count. Repairs are listed separately in the report.

Result

Kiekendief was the only one left after 27 turns. Below is what each pilot earned in this game: a point per hit, more for a kill, and a loss for anyone who went down.

PilotThis gameKillsEnding
Kiekendief+203still flying
Zwarte Valk+51shot down
Staartschot+41shot down
Downing John+11shot down
Lone Wolf-30shot down
Rode Baron-40shot down

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