Privacy

home · what happens to your details

Who is responsible for this

Peter Dols, who runs tweedekker1916.This is a hobby site for a game; nothing is sold and there is no company behind it.

Questions about your details, or a request to have them removed, can be sent to contact at tweedekker1916.eu. That is also the place for questions about the game or the rules.

What is kept

If you only watch, you need leave nothing behind. The server does count how many different visitors the home page gets: per day, per week and per quarter. For that, your IP address is turned into a code that cannot be traced back to it, using a random secret. For the daily count that secret is thrown away at the end of the day and only the total for that day remains. For the weekly and quarterly counts the code is kept for at most a week or three months, together with the number of days on which you came by, only to check whether you were already counted in that period and whether you came back; after that the codes and the secret are erased and only the totals remain. Your IP address itself is not kept, the pages you look at are not recorded, and there is no way to tell from the totals who was there. Known search robots are not counted. Beyond that, nothing about you is kept.

We only keep details that matter for the game. If you sign up to play, that means your name and your email address: your name tells the game master who is knocking, and your playing link is sent to your email address. We also compare, turn by turn, the IP address of players taking part in the same game; that helps the game master prevent someone from using a second email address to slip a second pilot into the same game. If that happens, the game master gets a notice that a matching IP address was found. Once the last player in a turn has sent in their orders and that comparison is done, the IP addresses are wiped; only the notice that a match was found, and which pilots were involved, stays available for the game master to look up. If you also fill in your town, your phone number or a message, we keep those alongside it. All of this is used to contact you about a seat in a game and to guard against misuse of multiple email addresses, and to mail you the result after every turn and a reminder 24 hours before the deadline (you can switch both off) (see below); for nothing else. It sits in a folder on the server that cannot be opened from the web, and the application itself is also sent by email to the game master.

If you play, we keep the name you choose for your pilot yourself, along with your points, your rank and the course of your games. That name is visible to every player and every onlooker, so feel free to pick an invented pilot name. Your personal playing link is on the server as well, because that is how the game recognises you.

E-mail after every turn

If you play in a game, you get an e-mail after every turn that has been played, with the result of that turn, the state of your own aircraft, the deadline for the next turn and your personal playing link. When the game is over, you get one last mail with the final result. This mail is switched on by default, and you can always switch it off.

Your choice always comes first. At the bottom of your player page you can see whether the mail is on or off, and switch it off or back on with a single button. If you have switched it off yourself, the game master can no longer switch it on for you; only you can. If you tell the game master you do not want it, the game master switches it off. You can switch it off at any time, without giving a reason, and it has no effect whatsoever on your part in the game. The bottom of every mail and the invitation say how.

The legal basis for this mail is the legitimate interest of the game: this is a play-by-mail game, and the mail after every turn keeps players informed of what happened and when the next orders are due. Only your e-mail address is used for it, plus whether you switched the mail off (or back on), when, and by whom (you or the game master). The mail is sent directly from this site's own server; no newsletter service or other party is involved, and it contains no tracking pixels or tracking links. The links in the mail contain your personal key, so it is best not to forward it.

Reminder for your orders

If you play in a game with a deadline of more than 24 hours per turn, and you have not sent in your orders 24 hours before a turn closes, you get one e-mail as a reminder, with your personal game link. Never more than one per turn. The game master can switch the reminder off per game, and you can always switch it off yourself at the bottom of your player page, with one button. That choice comes first, and switching it off has no effect at all on your part in the game.

The basis for this mail is the legitimate interest of the game: a game only runs well if everyone sends in their orders on time, and a player who misses a turn flies straight ahead and drops out after a few missed turns. Only your e-mail address is used for it, plus whether and when you switched the reminder off. Like the mail after every turn, it goes straight from the server of this site, with no other party, tracking pixels or measuring links.

Messages from the game master

If you play, the game master may now and then e-mail you a message about the game, for example when a game starts or when something changes. Such a mail only goes to the pilots the game master chooses, and every pilot gets a separate mail, so nobody sees the addresses of the others. Only your e-mail address is used for it, and the content of the message is not stored on the site. The legal basis is the legitimate interest of the game: this is ordinary communication about the games you play in. If you do not want such messages, let the game master know.

Cookies

The same rule applies to cookies: only what is needed to make the site work. This site may place three small files on your device, and all three only for that:

In addition, while you page through a report, your browser briefly remembers where the buttons were on your screen and how far you had zoomed in on the board, so the page does not jump. This is kept in your browser's session storage, not in a cookie, never goes to the server, and disappears when you close the tab. The same goes for sending a form: your browser briefly remembers how far down the page you were, so you end up in the same place afterwards.

There are no cookies that follow you across websites, no third-party cookies and no advertising cookies. For cookies that are needed only to do what you ask for yourself, prior consent is not required; you are entitled to know they exist, and that is what this explanation and the notice at the bottom of the page are for.

If you would rather not have them, you can refuse or delete them in your browser. The site keeps working; it merely forgets which language you chose.

Playing at home

Your player page may show a “Set up a game at home” button. It takes you to the play-at-home site, run by the same operator. The link only carries whether you are playing here at the moment or have played here before, plus a code that belongs to you but cannot be traced back to your name or your key. Your name, email address and key are not passed on. The play-at-home site uses that code to count how many games you have set up there as a former player; what else happens there is described in that site's privacy statement.

What does not happen

There are no tracking cookies on this site, no advertisements and no third-party visitor statistics. Your details are not sold, rented out or shared with anyone, and the IP address compared turn by turn between pilots in the same game is never used for anything other than what is described above, and is wiped again right after that comparison. Separately from that, the sign-up form keeps an irreversible imprint of an IP address for one hour to hold back form spam; that is different from the address compared when orders are sent in, and it disappears on its own after that hour. The game master's login page likewise keeps an irreversible imprint of the IP address of anyone trying to log in for fifteen minutes, to hold back password guessing; it disappears on its own.

The typefaces on these pages are served from this site's own server. Your browser fetches nothing from other parties for them.

For how long

Applications are deleted as soon as it is clear whether you are taking part. If you do take part, your details stay for as long as you are playing and your points count. If you stop, let us know and everything is erased. That happens in any case if you ask for it.

In case something goes wrong, the server automatically makes a backup copy of the data and of the settings every three days. Those copies are kept in the same protected folder, contain no IP addresses, and are destroyed after about a month. If you ask for your data to be erased, it will therefore disappear from the backup copies within about a month.

Your rights

You may ask what is kept about you, have it corrected, and have it removed. Such a request is simply carried out; there is no commercial interest standing in the way. If you are unhappy about something, you can turn to the Dutch data protection authority, the Autoriteit Persoonsgegevens.

This site uses technical cookies only, among them one to remember which language you read in. The server does count how many different visitors the home page gets per day, per week and per quarter, but it does so with a code from which no individual visitor can be identified and which is kept for three months at most; there are no third-party cookies, and nothing goes to advertisers. Read the privacy statement.