Walk through the game, turn by turnAll games
Turn 28 · the game has ended
Nobody wrote anything this turn.
| Pilot | Damage | Points | State |
|---|---|---|---|
| Rode Baron | 10/12 | 0 | in the air |
| Zwarte Valk | 12/12 | 0 | shot down |
| Lone Wolf | 12/12 | 0 | shot down |
| Kiekendief | 15/12 | 0 | shot down |
| Staartschot | 15/12 | 0 | shot down |
| Downing John | 12/12 | 0 | shot down |
Orders sent in are visible only to the pilots themselves until the turn has been played. Ammunition is shown with the names on the board.
Rode Baron was the only one left after 27 turns. Below is what each pilot earned in this game: a point per hit, more for a kill, and a loss for anyone who went down.
| Pilot | This game | Kills | Ending |
|---|---|---|---|
| Rode Baron | +20 | 1 | still flying |
| Downing John | +16 | 3 | shot down |
| Zwarte Valk | -2 | 0 | shot down |
| Lone Wolf | -2 | 0 | shot down |
| Kiekendief | -2 | 0 | shot down |
| Staartschot | -4 | 0 | shot down |
| Pilot | Damage taken | Damage dealt | Damage left |
|---|---|---|---|
| Rode Baron | 0 DP | 0 DP | 2 of 12 |
| Downing John | 1 DP | 0 DP | 0 of 12 |
Damage taken is all damage an aircraft suffered this turn, from hits and from clouds. Damage dealt is the damage a pilot did to other aircraft with their hits; hits on balloons do not count. Repairs are listed separately in the report.
Watching is open to all. If you would like an aircraft one day, sign up on the home; the game master will put you on the list and get in touch as soon as a seat is free.
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